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Mornford (Population 1,500) (Dwarves 700, Human 500, Halfling 200, Elves and Half Orcs 100)
A once quite mountain village five years ago it was overrun with miners after the discovery of several rich silver veins. Straddling two rivers Mornford operates as the base for the successful mining operations run by Lord Trihammer, and home to hundreds of small operations hoping to strike it big. The influx of miners led to addition merchants selling goods to the miners as well as several inns and taverns . With the increase in merchant travel Mornfold has also become the hub for local traders, bring fur, wool, crops, and goods to ship sell to the caravans traveling to Reavespoint.

The Town Mornford proper is a small collection of tightly packed buildings clustered around a few main broad wagon worn mud filled streets , the whole is protected by 15 foot high piled stone wall topped with a crude wooden walkway. Well-constructed three story stone towers mark the gates and the end of the walls.

Most of Mornford’s permanent structures are of stone (carted down from the mines ) with roofing of lead (a byproduct of smelting) shingles over wood beams. Housing is normally reserved for the third or fourth stories perched above shops with narrow outside stairways. Numerous Inns and boarding houses attest to the transient nature of much of the populous, as does the low number of women and children in the town.

The town straddles the Fillen River, sitting in a narrow valley of the Hawkwall Mountian. The Red Wash flows from the south joining the Fillen on the east edge of town. To the south west a sparse forest sits nominally the lords hunting ground, but has been logged and cleared of underbrush and now resembles a park.

A large smelter sits on the north east end of town turning silver ore into 10lb tradebars. Smoke from the smelting process hangs over the city on most days.

Currently a bridge is being constructed over the Fillen just east of the current ford, and further up river a water wheel powered gistmill has just opened to grind the falls harvest. A brewery sits on the bank opposite the watermill and the first batches of ale are almost ready to be tapped.

The Hammer Hold
Just outside the wall Lord Trihammer has built a small keep, built at an amazing pace that is a clear testament to the amount of wealth pulled from the mines. The keep itself is only accessible through an underground entrance and has extensive underground rooms, including the legendary vault that holds the Lord’s silver before it is transported up the Dwarf Road.

People of Mornford

Miners: The largest population of Mornford are miners working under the Trihammer Merchant Charters for the numerous claims in the valley. Working for the mining company is a steady pay check (paid on the 14th of the month) and includes room and board. Miners are also given a line of credit against their monthly wages at the company owned business, including two taverns and a general store. Miners have their choice of a bunk in one of the tents near the mine site or the subterranean sleeping quarters.

Prospectors: those who mine claims outside the Trihammer charter either as individuals or small groups are called prospectors. A hardy lot most work claims at least five hours from town with several claimsover two days travel. Most make their homes in their mine behind stout iron doors to protect against bandits, orcs, and worse. Prospectors can make more than company miners if they strike a good vein, but many go broke or simply disappear.

Soldiers: Three groups of Soldiers are present in Mornford, The Grey Legion stations a small a garrison of 50 soldiers to assist in the assessment of taxes and patrol the roads. This number can be supplemented by the much larger garrison in Vadiston. Lord Trihammer has 200 men of his houseguard to provide protection to the mines, caravans, and his keep. In addition he can raise an additional 200 militia men, miners who volunteer to drill in their off hours from the mine for an extra stipend. The third group of soldiers are the sell swords; caravan guards and mercenaries hired to protect prospectors.

Merchants: Mornford relies on the merchant caravans traveling down the Dwarf Road for food, clothing, supplies, and spirits. Lord Trihammer owns warehouses, and stores, as do the other large merchant houses, but many small independent merchants set up shops on market street or the square.

Gypsy: When the snows melt the Halflings bring their wagons up the old Fillan river trail and set up a semi-permanent camp just outside the walls of the town for a few weeks before they travel north. This camp is popular with miners seeking diversions among the colorful tents playing games of chance, watching the juggling and minstrel shows, and sampling the Halfling pipe weed and spirits.

Farmers: A few small farms grow wheat on the fertile ground near the Fillan river, but the main crops harvested is potatoes grown on the semi terraced valley walls cleared of timber to aid the mines. Farming is lucrative but production is not enough to feed the hungry miners so daily caravans arrive with grain and foodstuff. Only a few small flocks of sheep and cattle are kept as there is little grazing land in the valley, wool and cattle are often brought down from Greenval.

Clergy: Church is not a popular pastime in Mornford, dwarves as a rule take religious as a more private matter and most miners are too tried to spend two hours standing for Sunday service. Still two churches serve the spiritual needs of the pious, along with a small chapel in the keep.


O.S.M. and Friends Jtcarpen